8/18/2023 0 Comments ResolutiionAfter just 2 days, we were able to establish a visual understanding of the whole game and its critical path through plenty gray boxes on white paper. Then each level gets refined into a set of connected maps. I start by drawing a series of hexagons titled “Cloud City”, “Divided Sea” or “The Plains” that represent a level or scenario of the story. I’ve been using Inskscape since it was still called Sodipodi. At some point we realized we needed a visual system to move our concept forward. Richi and I push ideas back and forth like Solo and Chewbacca arguing until language becomes an overwhelming mess. What good is a tea when you are unable to speak? The hero appears as the executioner for the empire: not your proud Jedi cloaked with a noble cause, but a black marionette of flesh and death, ready to slay the false gods. Within, powerful beings are born, creating a seperate network of the mind, outside the reach of the Empire. Resistance comes through small tribes, that pray to great mysterious machines - the Cradles. The Infinite Empire has reached global control of economy and thought. Resolutiion is about that struggle between man and machine, though one hundred years from now, its lines are blurred: transhumanism and artificial intelligence have extended inequality. I've always been interested in stories about power - the struggle of the powerless to become powerful, and the powerful to stay that way. Pushing aside the noise of a million unanswered questions, I remind myself: always start with the writing. This bare-bones software-stack has helped me work through some creative-blocks in the past. What’s the point of this protagonist? Why is it motivated to kill all of these enemies? What’s the story? What about politics, economics, linguistics?Īs these questions pile up, I start my Antergos laptop with Atom in Zen-mode. With plenty of graphic-design-experience on Linux, I realize that designing a video-game is completely different than the client work I'm familiar with. More, more, more …”īack home from the inspiring coffee-session in 2015, I'm struggling. And destructibles - those are always fun. A little background, parallax layers if possible. “Putting together some graphics with Gimp is easy, right? We just need a background to walk on, a couple of character-frames, maybe one or two attacks. With the engine running and some core mechanics in place, we turn towards the game as a layered experience: Our first commit reads: “Resolutiion.” Never send a machine to do a Jedi’s job Through the dark command line, we battled endless merge-conflicts until GitKraken finally rescued us from that fugue by helping us understand versioning and the determining logic. It takes eight more weeks to set up a Gitlab-server for collaboration. “So, you want to head deeper down the rabbit hole?” “Godot is really great for 2D games,” Richi tells me, nudging the black dot back and forth. Two weeks later Richi was able to make a black dot is run across his screen, magically directed by pressing W, A, S or D on his keyboard. The python-like scripting language and node-tree-architecture certainly helps sell the engine to a complete beginner. The engine feels fresh and thrives by embedding itself nicely into every open source stack. Researching game engines, Richi finds a few that are capable of running and exporting reliable code to Linux. An 18 year old brick that has served as his stable companion since the days of Hoary Hedgehog. Precise, reliable, elegant, it was the light-saber of operating-systems. Better to stick with the blue pill.īack home, Richi was booting up his Ubuntu machine. When we left the cafe a few hours later, that conversation felt like a story I could carry around forever, but never dare turn into reality. We wanted something like Zelda on the Super Nintendo but more futuristic. We are sitting outside a German cafe, enjoying the last warm days of 2015, imagining our video game project. “It’ll be like Star Wars and The Matrix are making a baby, but more like Alice in Wonderland!” I say to my brother Richi. Taking the red pill from the white rabbit It’s a great introduction of how we started to develop Resolutiion and serves as a bridge to future, original pieces. We wrote this article earlier this year for.
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